What does the course cover? The programme of study and National Curriculum links
The Wolsey Hall Part 3 Computing course follows the National Curriculum for England at Key Stage 3.
We have ensured that all of the National Curriculum outcomes are covered in the course and the table below provides an overview of how the Wolsey Hall course can be mapped to the course textbooks and to the National Curriculum for England.
You may want to print out this overview Download overview of the course and refer to it as you progress through the course. Note. Module Six details will be added in due course, so you may want to print it once they are added.
Do also bear in mind that:
- Before Module One, there is a Welcome call with your tutor.
- At the end of Module Three, there is a mid-course review.
- At the end of Module Six, there is an end-of-course review.
Course introduction |
Read the Course Guide and Welcome Call with your tutor |
Module One: Drilling Down: How the Processor Processes |
National Curriculum Link |
Coursebook Pages |
Topic One (1.1): About the CPU and Inside a Digital Device
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Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal].
Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits.
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Computing Stage 9 Pages 8-13 |
Topic Two (1.2): Inside the CPU and High/Low-Level Languages
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Computing Stage 9 Pages 14-17 |
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Topic Three (1.3): Introducing Fetch-Decode-Execute… Repeat and All About the Accumulator
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Computing Stage 9 Pages 18-25 |
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Topic Four (1.4): A detailed look at the Fetch-Decode-Execute cycle and Logic gates
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Computing Stage 9 Pages 25-30 |
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Topic Five (1.5): More logic gates and how they fit with AI and VR
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Computing Stage 9 Pages 30-37 |
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Topic Six (1.6): Final Project
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Computing Stage 9 Pages 38-41 |
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ASSIGNMENT ONE |
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Module Two: Sorting it all out: Searching and Sorting Data Structures |
National Curriculum Link |
Coursebook Pages |
Topic One (2.1): The Importance of Searching and Sorting Techniques, What is an Array, and Lists and For Loops in Python
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Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
Understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem.
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions.
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Computing Stage 9 Pages 42-48 |
Topic Two (2.2): Checking Out the Bubble sort
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Computing Stage 9 Pages 49-55 |
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Topic Three (2.3): Is the Insertion Sort for Me?
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Computing Stage 9 Pages 55-62 |
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Topic Four (2.4): Evaluating Sorting Algorithms and Introducing Linear and Binary Searches
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Computing Stage 9 Pages 62-67 |
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Topic Five (2.5): Continuing the Linear and Binary Searches
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Computing Stage 9 Pages 67-73 |
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Topic Six (2.6): Final Project
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Computing Stage 9 Pages 74-75 |
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ASSIGNMENT TWO |
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Module Three: HTML, CSS, JavaScript: Web-Pro Games |
National Curriculum Link |
Coursebook Pages |
Topic One (3.1): Combining HTML, CSS and JavaScript and a Quick review
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Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions.
Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users.
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Computing Stage 9 Pages 76-81 |
Topic Two (3.2): W3Schools for CSS and Classes
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Computing Stage 9 Pages 82-87 |
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Topic Three (3.3): Buttons, Bars and Anchors
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Computing Stage 9 Pages 87-91 |
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Topic Four (3.4): HTML Forms for User Input
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Computing Stage 9 Pages 92-95 |
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Topic Five (3.5): JavaScript – Submitting and Validating Forms
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Computing Stage 9 Pages 96-100 |
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Topic Six (3.6): Further Introduction to JavaScript and Final Project
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Computing Stage 9 Pages 100-107 |
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ASSIGNMENT THREE |
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Module Four: Networking: Not Just a Way of Meeting New People |
National Curriculum Link |
Coursebook Pages |
Topic One (4.1): Why Network Computers and Making Networks Work
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Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems.
Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.
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Computing Stage 9 Pages 108-113 |
Topic Two (4.2): Wireless Networking
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Computing Stage 9 Pages 114-118 |
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Topic Three (4.3): Getting Technical – Routing Data
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Computing Stage 9 Pages 119-124 |
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Topic Four (4.4): Data on the Move and Keeping it all Secure
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Computing Stage 9 Pages 125-130 |
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Topic Five (4.5): Staying Within the Law
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Computing Stage 9 Pages 131-137 |
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Topic Six (4.6): Final Project
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Computing Stage 9 Page 138 |
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ASSIGNMENT FOUR |
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Module Five: Designing, Coding and Documenting Solutions |
National Curriculum Link |
Coursebook Pages |
Topic One (5.1): Bringing it all Together and Wire frames
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Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users.
Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability.
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Computing Stage 9 Pages 139-144 |
Topic Two (5.2): Design Algorithms Using Flowcharts and Pseudocode
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Computing Stage 9 Pages 145-149 |
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Topic Three (5.3): Translating a Flowchart to Pseudocode and Creating Data Dictionaries
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Computing Stage 9 Pages 150-153 |
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Topic Four (5.4): Solving Sub-problems Using Functions and Procedures
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Computing Stage 9 Pages 154-160 |
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Topic Five (5.5): Project Management and Creating a Test Plan
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Computing Stage 9 Pages 161-168 |
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Topic Six (5.6): Final Project and Evaluation
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Computing Stage 9 Pages 169-170 |
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ASSIGNMENT FIVE |
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Module Six: Developing a Text-Based Adventure Game |
National Curriculum Link |
Coursebook Pages |
Topic One (6.1): Designing a Map and Rooms
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Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions.
Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming. |
Adventure Games in Python Pages 1-9 |
Topic Two (6.2): Programming a Map
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Adventure Games in Python Pages 9-14 |
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Topic Three (6.3): Designing and Programming a Player
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Adventure Games in Python Pages 14-18 |
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Topic Four (6.4): Designing, Programming and Creating Things
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Adventure Games in Python Pages 18-25 |
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Topic Five (6.5): Designing and Programming Puzzles
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Adventure Games in Python Pages 25-33 |
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Topic Six (6.6): Winning the Game
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Adventure Games in Python Pages 33-35 |
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ASSIGNMENT SIX |
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