Topic Six (1.6): Final Project

Topics Icon.png Objectives for this topic

By the end of this topic, you should be able to:

  • trace an assembly program;
  • develop a logic circuit for a problem;
  • produce a written report for a problem solution.

You might also be able to:

  • evaluate your solutions to a problem.

Introduction Icon.png Introduction

This module has covered a lot of topics, and some in-depth detail as to how a computer works. In this topic, you will bring together a number of these skills to apply what you have learnt to a practical problem.


Interact Icon.png Working through your coursebook

Read pages 38 —40 in your Computing Stage 9 book.

  • Make sure that you understand the keyword described on page 38. Add it to your cram.com Links to an external site. flashcards. 
  • Complete the Part 1 activity on page 38; make sure to test your program on the little man computer. 
  • Complete the Part 2 activity on page 39; test your circuit with a truth table.
  • Complete the Part 3 activity on pages 39-40; write your report in Google docs, remembering all of the skills you have learnt about report writing in Parts 1 and 2 of this course.
  • Complete the Evaluation activity on pages 40-41.
  • Make sure to keep all of your activities, as you may need to use these in your assignment.

Review Icon.png Review

Reflect upon the four pages you have just covered. In your notes, summarise:

  • what you have learnt;
  • what you already knew;
  • what surprised you;
  • what you are curious to know more about.

Bridge Icon.png  Support activity for this topic

Watch this video to see a logic gate model of a vending machine: